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Motion in three dimensions
Intermediate
Extend independent-axis analysis to x, y and z.
Treat x, y and z independently with constant-acceleration formulas, then combine as vectors. Speed is √(vx²+vy²+vz²).
A drone at (3, 4, 12) m/s has speed 13 m/s.
Add one component at a time; don't take a sum of speeds.
In more detail
Three-dimensional motion uses x, y and z components for position, velocity and acceleration. The same ideas apply, with one extra component.
Real-world uses
- Drone navigation computes 3D position and velocity to follow a path.
- Flight simulators model aircraft motion in three dimensions.
- A drone flying up, forward and sideways must track x, y and z independently to hold a position in three-dimensional space.
Open the interactive lesson, with simulation and quiz →
Frequently asked questions
Does gravity act in all three directions?
No. Gravity acts along one axis, usually vertically downward.
How do I find the speed in 3D?
Use the square root of the sum of the squares of the three components.
Do I need vectors for three-dimensional motion?
Yes. Use components along each axis, then combine them to find the magnitude of velocity or displacement.
Related topics in Kinematics
Angular acceleration · Rotational kinematics equations · Motion in polar coordinates · Parametric motion · Galilean transformation · Frames: inertial vs non-inertial