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River-boat problems

Intermediate

Resultant velocity of boat is vector sum of boat and current velocity.

The boat's ground velocity is the vector sum of its velocity relative to water and the river current. To cross in the shortest time, point the boat perpendicular to the bank; to land directly opposite, aim upstream so the current is cancelled: sinθ = vr/vb.

Worked example

Boat speed 5 m/s, river 3 m/s, width 100 m: shortest time 20 s, drift 60 m.

Common mistake

Shortest time and shortest path are different strategies.

In more detail

A boat on a river has velocity relative to the water plus the water's velocity relative to the bank. To cross in the shortest time, the boat must head across the stream, but it will then drift downstream.

Real-world uses

Open the interactive lesson, with simulation and quiz →

Frequently asked questions

How do I cross in the shortest time?

Point the boat directly across the river, perpendicular to the bank, which gives the minimum crossing time.

How do I reach the point directly opposite?

Head upstream at an angle so the downstream drift is cancelled by the current.

What heading gives the shortest crossing time?

Aim straight across the river, perpendicular to the bank. The current then only moves the boat sideways, not along the path across.

Related topics in Kinematics

Velocity at any point of projectile · Effect of air resistance · Relative velocity in 2D · Rain and umbrella problem · Uniform circular motion · Angular displacement and velocity

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